- HOW TO MAKE CUSTOM BACKGROUND FANTASY GROUNDS II FULL
- HOW TO MAKE CUSTOM BACKGROUND FANTASY GROUNDS II LICENSE
- HOW TO MAKE CUSTOM BACKGROUND FANTASY GROUNDS II SERIES
„Short and sweet, and I was feeling pretty good about the win.“ „This is a game that is meant to be quick, simple, and fun, and it succeeds in checking all of those boxes.“ Module Eastfront with 19 Scenarios and 3 Campaigns (Stalingrad consists of 5 Scenarios 18 Turns each on an evolving unique Stalingrad Map). Module Westfront with 19 Scenarios and 4 Campaigns (‘Operation Jake’ is a shorter introductory Campaign with 2 Scenarios on a single Map A). If you’ve been looking for a simple game to try your leadership abilities, or perhaps something light to introduce young commanders and tacticians to war gaming, Tank on Tank Digital is the answer. Tank on Tank Digital is a light tactical game depicting ground combat in World War II that can be learned in a few minutes. Units in the game include Shermans, Pershings, Wolverines, T-34s, KV/85s, KV-1s, Tigers, Panthers, Panzer MkIVs, Puma and M-8 scout cars, AT-guns, fixed and mobile artillery, armored infantry, mounted and unmounted infantry.Įxperience the tactical flavor of World War II tank battles like never before. There are rules for improved positions, armored infantry, airstrikes, mounted units, artillery, HQ orders, and more.
Send armored infantry against anti-tank guns and artillery positions, protect valuable convoys, and lead all-out assaults. Command Panthers and Tigers against T-34s and KV/85s in Russia, or against Shermans and Pershings in Europe. Fight battles and campaigns on both Eastern and Western fronts.
HOW TO MAKE CUSTOM BACKGROUND FANTASY GROUNDS II SERIES
Tank on Tank Digital brings the excitement of Peter Bogdasarian’s Tank on Tank series to the PC. Tank on Tank Digital is a board game, many wargamers will know, transferred into a computer game, with 38 different scenarios in 2 modules, and some longer campaigns. Order Tank on Tank for Windows and Mac online at: It can get pretty complicated though, and I would not suggest it for anyone other than an advanced user with a strong programming background.Released: December 2016 on Lock ‘n Load Publishing and May 2017 on Steam! The fantasy grounds website wiki has an entire section set aside for developers. To paraphrase the old saying, nearly anything is possible given enough time and resources. This is extremely flexible because you can build practically any sort of game system you want to build. The work consists of new graphic work, laying out the user interface in XML and then writing LUA scripts that perform automation when certain actions are done.
HOW TO MAKE CUSTOM BACKGROUND FANTASY GROUNDS II FULL
To do a full ruleset which features lots of specific automation and graphics for the game system would typically require a firm understanding of programming logic and test strategies. The only downside is that you won't be able to save your work after playing around with it for a bit.
HOW TO MAKE CUSTOM BACKGROUND FANTASY GROUNDS II LICENSE
You can test that out fully with the demo license of Fantasy Grounds to see how it works for you. In the video, I create a character sheet for All Flesh Must be Eaten however, the same principals would apply to any type of character sheet. You can modify a fair amount for a brand new character sheet using just the CoreRPG ruleset with zero coding. It really depends on how much automation you want to have.